Coc2 Save Editing Repack
The desktop version offers the most straightforward save editing experience. Local saves are stored in AppData\Roaming\coc2electron , and you can also export saves anywhere using "Save to File". The desktop version is fully compatible with both dedicated save editors and manual editing.
: Some advanced users utilize text editors like Notepad++ to parse and edit the raw data, though this is significantly more difficult due to the complex file structure. Capabilities of Save Editing
If you run the standalone executable, CoC2 typically stores its local save files in your user profile directory. Coc2 Save Editing
: Advanced users can edit "Flags" to alter quest outcomes or reset blocked content, though this is the most common way to accidentally break a save. Critical Limitations & Risks CoC2 Save Editor v68
While you can technically edit text files with basic software, CoC2 save files are densely packed with variables. Using the right tools prevents file corruption. 1. A Robust Text Editor The desktop version offers the most straightforward save
Do not use basic Windows Notepad, as it struggle with large, single-line text strings and can corrupt formatting. Notepad++, VS Code, or Sublime Text.
"corruption" : Dictates your character's corruption level (0 for pure, 100 for fully corrupted). : Some advanced users utilize text editors like
The CoC2 development team has been clear about their stance on save editing: "Please note that the Editor is not officially supported, such that questions and bugs involving it will not be entertained by the staff". This means if you encounter bugs while using an edited save, the developers won't accept bug reports or provide support.
| Save File Object | Type | Description | Example Use | | :--- | :--- | :--- | :--- | | "gold" | Integer | Your current amount of gold. | "gold": 999999 | | "currentHP" , "currentFatigue" | Integer | Your character's current Health and Fatigue points. | "currentHP": 500 | | "inventory" | Array of Strings | A list of all items in your inventory (by their ID). | "inventory": ["t_sword", "p_healing_potion"] | | "perks" | Array of Strings | A list of all your character's perks (by their ID). | "perks": ["Well-Rounded", "Two-Handed Prof."] | | "statusEffects" | Array of Objects | A list of active status effects, often with a timer. | "statusEffects": ["type": "poison", "duration": 10] | | "siblings" | Array of Integers | IDs of your character's siblings. | "siblings": [101, 205] | | "relativesdata" | Object | A dictionary holding all the data for relatives (mother, father, siblings). | Editing this allows for complex relationship modifications. | | "statistics" | Object | Tracks various game stats (e.g., "enemiesKilled" ). | "statistics": "enemiesKilled": 313 |
