Reshade Rtgi 0.36.1 [top] -
Accessible Real-Time Ray Tracing: A Technical Analysis of Pascal Gilcher’s RTGI Shader (v0.36.1) in the ReShade Ecosystem
: If you see dark halos forming around your character's silhouette, lower the Z-thickness parameter until the halo disappears. 4. Enable Next-Gen Features
Pascal Gilcher’s shader for ReShade changes that dynamic. The RTGI 0.36.1 update allows players to inject advanced screen-space ray tracing into thousands of older and modern PC games. What is ReShade RTGI 0.36.1?
RTGI is a premium shader hosted via Pascal Gilcher's (MartyMods) Patreon. Extract your downloaded RTGI 0.36.1 zip file. Copy the Shaders and Textures folders. Reshade Rtgi 0.36.1
Bright in-game objects like neon signs, fires, or magic spells cast actual, dynamic light onto the surrounding environment. Technical Features and What’s New in 0.36.1
In the world of real-time post-processing shaders, few names carry as much weight as and his RTGI shader. While newer versions have moved to a paid early-access model on Patreon, version 0.36.1 remains a landmark release—the final free, fully public version before the project pivoted. For many gamers and virtual photographers, this build represents the peak of what’s achievable with screen-space ray tracing in older or stylized games.
However, the developer encountered significant drawbacks with ReSTIR, including persistent chroma noise (a result of reservoir sampling holding light from only a single direction) and "white noise" output that was difficult for denoisers to filter. Accessible Real-Time Ray Tracing: A Technical Analysis of
Because ReShade applies effects to the final image, the ray tracing can sometimes mistakenly read HUD elements, menus, or subtitles, casting text-shaped shadows onto the game world.
in the effect list. Also enable qUINT_mxao.fx (ambient occlusion) and qUINT_lightroom.fx (color grading) – RTGI works best as a middle layer.
Check the DisplayDepth shader to ensure your depth buffer is loading correctly. The RTGI 0
Launch the game and press the key to open the ReShade overlay.
: Increase the temporal blending factor or slightly lower the ray amount to let the engine refresh cache frames faster.
Run the installer and select your game's executable file (.exe).
: Controls the number of rays cast per pixel. Set to 3 or 4 for gameplay; use 7+ only for screenshots.