: The 0.17.0.2 release deployed a more precise depth-rejection heuristic. By accurately identifying abrupt changes in depth, the shader knows exactly where an object ends, preventing background light from leaking into foreground geometry. 4. Direct3D 11 and Vulkan Hooking Stability
: 0.17.0.2 implemented a rewritten state-block management architecture. This ensures that the shader respects the host application’s rendering state, resolving flickering issues across different graphics APIs. Performance Impact: Then vs. Now
Improved how the shader handles memory, reducing the overhead that led to crashes on mid-range cards. rtgi 01702 release fixed
To quantify the improvement, we tested identical scenes on a test bench comprising:
The Legend of Version 0.17.0.2: Bringing Light to the Shadows : The 0
Open the ReShade overlay in-game (usually the or Pos1 key).
If you are trying to configure the RTGI 0.17.02 release for a specific game, let me know: What are you trying to mod? What GPU (NVIDIA/AMD) are you running? Direct3D 11 and Vulkan Hooking Stability : 0
Unfortunately, the initial release of RTGI 01702 was not without its issues. Users reported a range of problems, including bugs, glitches, and compatibility issues. These issues were significant enough to impact the user experience, leading to frustration and disappointment.
The 0.17.02 release was specifically built to "fix" these friction points: