Xcom Enemy Within Dev Console [work] Full Jun 2026

Removes the dark shroud from the entire map, revealing the exact locations of all alien pods and hidden map geometry.

Adds the specified number of Engineers to your engineering bay. GiveScientist [X] Adds the specified number of Scientists to your laboratory. SetPanic [CountryID] [1-5]

Search for [Engine.PlayerInput] and add your bind there. xcom enemy within dev console full

Note: For a full list of item IDs, refer to the XCOM:EU 2012 Wiki. Part 4: Important Tips and Troubleshooting

| Command | Effect | | :--- | :--- | | GiveCash [amount] | Adds the specified amount of in-game credits. For example, GiveCash 500 would give you 500 credits. | | GiveItem [ItemName] [amount] | Adds the specified number of an item to your inventory. For example, GiveItem Elerium115 1000 adds Elerium, and GiveItem AlienAlloys 1000 adds Alloys. | | GiveWeapon [WeaponName] | Equips a soldier with a specific weapon. This command works well with the GiveItem command. | | GiveTech [TechName] | Completes the specified research project instantly. | | GiveFoundry [ProjectName] | Completes the specified Foundry project instantly. | | GivePerk [PerkName] | Grants a specific perk to the selected soldier. For example, GivePerk SquadSight gives the Sniper's Squad Sight ability. | | LowerPanic | Reduces panic levels for all countries on the Geoscape by 1 point. | | SetNumberOfBattleScanners [number] | Sets the amount of Battle Scanners to the specified number. | Removes the dark shroud from the entire map,

GiveAP [Number] — Grants Ability Points to your MEC trooper, allowing you to unlock their full skill tree.

argue that using TeleportToCursor or GiveResource destroys the core loop of risk vs. reward. They believe the tension of Ironman mode is sacred. SetPanic [CountryID] [1-5] Search for [Engine

While the console is robust, it is not bug-proof.